Object 2218: The Holder of Reconciliation

In any country around the world, go to the nearest embassy that you can find. When you find the receptionist, ask her if the Holder of Reconciliation is "in" today. At first, she will look at you as if she doesn't understand. If she gives you such a look and does not budge, repeat your request with a stern disposition; she will hesitantly lead you to a door behind the desk. The door will open to a bleach-white hallway that seems to travel twice the depth of the building you had just entered.

As you continue down the hallway, should you decide to commit yourself to the task, the songs of birds will gradually grow until it is clearly audible, and fills you with a serenity that transcends even your own understanding. However, should the hall grow silent, stop immediately, and look down at the floor. If you find a set of bloody footprints traveling in one direction, do not follow them. Instead, walk in the opposite direction they travel, even if it was back the way you came. The brightness of the hallway will increase as you continue along it, and become nearly blinding as you approach the door.

Once through the door, however, the brightness will subside, allowing you to see the young woman sitting in the dark, misshapen chair in the center of a likewise bleach-white room. Do not trust Her warm demeanor, and do not take the olive branch She offers you. Doing so will bring indescribably horrid images to your mind, and you will descend into a pain-strewn madness that cannot be comprehended by mortal minds. Instead, politely and silently decline before asking the only question to which She will respond: "Why did they disagree?"

Upon hearing your question, Her smile will fade, and a slight melancholy will overcome Her disposition as She recalls every instance of petty human disagreement that led to destructive violence. As She tells Her story, images unlike any you have seen will fill your mind: hellish, deformed creatures flaying each other alive, slander pouring from their lips (or rather, what is assumed to be their lips) as eagerly as the venom that drips from their teeth. Such images are enough to drive many to insanity, but you must not break; your only opportunity will approach quickly.

During the course of Her story, She will place the branch on the chair and stand up, pacing the room for a few moments before finally facing a wall, enveloped in recounting Her story to you. As She approaches the end of Her story, take the branch and walk up behind her as silently as you can. Once She finishes Her story, She will turn around; now is the opportune time to strike. Drive the cut end of the branch deep into Her heart. She will let out a deafening scream of suffering, unlike anything that has befallen your ears before. Once Her cry of anguish ceases, She will collapse to the floor.

Remove the branch from the dead Holder's chest; She no longer has need of it. Her blood completes the Object you now hold in your hand, the 2218th of 2538.

The temporal "peace" of the Objects is only brought about by unending agony; beware their reunion.

Object 2220: The Revolution Is Lost

I am the Holder of the Revolution.

Go to a crossroads, any crossroads. You must go there alone, and in the dark of night. Have a good look around. Check once, twice, even thrice for anyone else's presence. There must not be any other distractions, and there certainly must not be any other people. Once you are sure of the fact that you are completely alone, sit down. Have yet another good look around, but this time simply observe. I cannot tell you whether the sky will be filled with stars or black as soot, or exactly what creatures may scurry in the dark around you, or what archaic monuments you may find yourself facing. These features depend on the crossroads you have chosen.

After having carefully examined your surroundings, close your eyes and listen. Pay attention to the natural ambience filling the air, the sounds that you don't notice until you make an effort to pay attention to them. Listen to them closely, and make your best effort to determine their identities. Once you have found the origin of each and every sound, you must listen again for something more. It will be a faint tune - coming from a flute maybe, or a violin, or someone humming or singing under his breath. Once you are sure you can hear it, open your eyes. Follow the melody; it will lead you down one of the crossroad's paths. It will be a long walk, but do not give up. You will eventually come to a large gate - but if you were to go beyond it, it would not hinder you at all. The gate itself is broken, the iron gnarled as if bent by desperate hands and wild flames. You may stand here gazing at it for a few moments, if you wish. As impressive as the gate may have once been, there is no need to pass through it now. Instead, when you are ready, you may turn around and find me.

Once we have met, you may ask me anything you wish. Of course, I can't guarantee that I will answer you, or that you will like the answer I have to give. I suggest that you ask about the one thing that has been stewing in my mind for centuries: the fate of the revolution. It is the best use of our time, I think.

As with many answers, this is one that begins with a story: a story of what once was and of how things are now, and why this came to be so.

Once there was a Seeker, not unlike you, perhaps. He was sly, observant, and had a zeal for the unknown that is familiar to all Seekers. What made him different was the apparent ease with which he made his acquisitions. This Seeker took to finding Objects as easily as though it was his natural (or perhaps unnatural?) born talent, or as if the fates had decreed that he would be the One to unite the Objects and bring about the greatest revolution of all. His relentless search for Objects drove him to my door, and of course, i let him in. His power and promise intrigued me, and for a time I believed he was the right person to bring out my revolution. And so it was I lent him my Object.

Objects change people. Even a Seeker who acquires just one Object is no longer the man he used to be. Although the journey to acquiring such an Object changes a man significantly (especially the first), it is the Object itself that ultimately continues to change the Seeker. Every single Object has its own mark, its own peculiarity that it will instill on all those Seekers who touch it. Now imagine a Seeker who earned hundreds. Even one as hardened as Legion cannot avoid Their influence. I'd seen the change the Objects had wrought in him even when I first met him.

After he left me, he acquired yet more Objects and changed further still. His search for Objects became more hurried, frantic almost, as if all his newfound power had made him more greedy. He began to collect the Objects not for the sake of reuniting them, but to gain Their power. He was not going to bring about the Reunion, he had betrayed me. When he vanished, I do not believe that he simply happened to fail in some Holder's trial one day. that wouldn't be like him. I think he holed himself up somewhere - perhaps to hide from the clutches of an enemy, or to sit and gloat over his power, now locked away. Whatever the reason, it's certainly not to bring about the revolution. No one can do that now that he and his Objects are locked away, perhaps forever. Such is the fate of my revolution: it is lost.

I now have a question to ask of you: are you willing to bring the revolution back? It may be easier than you think: Legion lost the revolution when he betrayed me. Yet you still have to confront him eventually to bring it about. He still has the other 1999 Objects, and you must unite Them all to bring about the revolution.

Now, are you willing to carry my Object in his stead? It is 2220 of 2538. Bring forth the revolution and you will have my support.

Object 2222: The Holder of the Unholdable

You could search every city, every country, every corner of the globe and you will not find this Holder. This Holder will find you, and only if you are deemed worthy. The requirements? Well, nobody knows exactly what they are, as only one Seeker has survived facing this Holder, and he was mad and rambling by the time they found him, scrawling eerie markings in his own blood all over his body. What they could gather from his confusing murmurs was this; the Unholdable is all of the Objects, yet... not an Object. Nothing cannot be something, even in the most abstract sense. The Unholdable is the shadow of all Objects, a shadow cast through time and space, created with the Objects.

They found the Seeker dead an hour later. He had plucked out his own hair, scratched at the markings on his skin until it was raw and bloody, and clawed out his own eyes. His teeth were scattered on the floor, knocked out by his own fist, which he then shoved down his throat. Choked by his own hand, silenced forever.

This madness is believed to be Object 2222 of 2538. True madness is brought by all Objects, and lurks always in the shadows of those who hold and seek.