Object 1653: The Holder of Sins
In any city, in any country, go to a church, then ask the priest, "I'm seeking the Holder of Sins." A sinister smile will pass over his lips and with no words, he will start to walk. Follow him!
He will lead you to the bottom floor, to the clock room. When you get to the center of the room, he will probably stop. Say out loud: "I will not come back. I'm already lost in this journey." He will start to laugh and then he will take a knife that was hidden in his cloak. He will turn to you and say, "The right path is lost. You shall see the beginning to see the end." Then he will start to cut his own arm and draw a door on the next wall. When he finishes it, run straight to the door and don't let anything stop you, or it will be your end.
If you are successful, you will find yourself in a room totally different than the previous one. The walls are scarlet red and blood drips from the ceiling. Stay still and wait for a voice to call your name. Start to walk straight ahead. Along the way, you will see all sorts of random things. Don't look directly at them, keep walking.
After what feels like centuries, you will find yourself near a table. DON'T SIT. A young child will approach you and lead you to your seat. She is the Holder. Don't let her trick you with her lovely face. She is now what she seems and will use every form of method to fool you. When she stops, sit on the closest seat and stay still. If you look around, you will see a large number of corpses without eyes or skin. They are the previous ones, the ones who failed in this room.
When the Holder starts to laugh, immediately say, "I'm not here for jokes. I want to know the truth." She will start to cry and will tell every single and horrible detail of the story. Of everything that already happened. The reason for the Objects' existence. And everything else in the world. But don't trust her. she never tells the truth.
When the story is over, she will ask you, "Are you going to leave me too? I'm always alone in here. Stay and play with me. It's already dinner time." Now you have two options: Say yes and you will fail. You will be trapped here forever with her tormenting your soul every single moment of your life in the most excruciating possible ways. Or, say exactly these words: "The origin is cursed, as the one who seeks the truth. The right path never really existed, 'cause lost we are from the beginning."
If you choose the second option, a shadow will pass over her face and you will see how she really looks. A disgusting melted face, with scars everywhere. Now your chair will start to sink into the floor. The blood-like mud will swallow you bit by bit. Don't try to fight. It will be worse. On the walls, images of what really happened will start to pass. Every death and kill. Every single mistake and every step that led to this. When the floor has swallowed you completely, you will see nothing but darkness. And then, nothing at all.
When you wake up, you will be in the church again, lying on the floor. If you are in any other place she tricked you. I'm sorry, my friend. In your hand, you see a shiny red apple.
The apple is Object 1653 of 2538. This is the only way to stop the Objects from destroying everything.
Will you continue?
Object 1666: The Holder of Miracles
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, do nothing but stand still. You must not show interest in talking to the worker; pay no mind to any question asked, and act expectantly, as if waiting for someone. You must not let any other person get the worker's attention. The worker will understand your intention after about 5 minutes. If the worker asks you, "Are you here for flower viewing?", run as fast as you can until your legs withstand no more. Sleep where you drop, and hope that the first thing you see in the morning is not a cold stare, for it will be the last thing you will see.
If the worker stays silent, he will motion you to a door. Pay attention to which door he motions you toward. If the worker motions you toward a door with no handle, you may proceed. If the worker motions you toward the exit, be obedient and leave; their mercy is not common, and their patience is not unlimited. Should you get directed toward any other door, the destruction of your body and soul awaits you.
If the worker motioned you to a door with no handle, approach the door and slowly open it. As you enter and the door closes itself, you'll notice a single corridor extending almost endlessly. Walk through the corridor for a while, perhaps maybe hours, until you notice the walls begin to lose their coloration and strength. You'll eventually be able to see through the walls; there will be a pitiful graveyard full of souls that have lost their way on the other side. A grave with your own name inscribed into it will become visible after walking for a few more hours.
Should you try to flee after looking at the tombstone with your name, your feet will be grasped by the hands of the damned; their fingers will be buried deep in your flesh. Your body will be thrown to the graveyard you saw earlier, and you will serve as a grotesque statue for the hellish landscape until the dead lose interest in you and end your now meaningless life. If you reached the end of the corridor and you didn't see your grave, you are now in dire danger; should you manage to pass through the legions of bloodthirsty souls that are now on their way to drag you to hell and torture you endlessly, you shall now know no rest, and you will doubt every single being that approaches you. You will not be able to retrieve this Object in this state of fear anymore.
If you saw your grave and chose to stay, stand as near your grave as the wall lets you and declare in a demanding tone, "My destiny has been sealed." You will instantly begin to convulse wildly; blood will begin to flow from each and every orifice. You will lose consciousness after about two hours of suffering; if you do not, pray that the man who will stand before you feels merciful.
While unconscious, you will experience your own death. Every detail of your demise, regardless of how horrid, will be revealed to you. You will be tortured and kept alive for days before being granted the luxury of death. You won't be able to see your murderer, but you will recognize their voice; it will be the voice of a person you hold dear, though you will not be able to discern which one exactly. Not many Seekers have kept their minds intact after experiencing their own destiny. The vision speaks no lies; the moment you chose to search for this Object, you also chose to get murdered by one of the people you trust and love the most.
When you wake up, you will be at the place you call home, sleeping comfortably on your bed. You now have a decision to make. Should you choose to stain your hands with the blood of your murderer, your fate will be averted, and the Object you seek for will be granted to you. Should you accept your fate and die, you will fulfill your destiny, and your death will be a gruesome one.
The miracle you will create should you choose to kill one of your most beloved friends is Object 1666. For a person to be blessed with a miracle, another person must be equally cursed in order to maintain the universal balance. Such is the theory behind god.
Object 1669: The Key of the Holders
In any city, in any country in the world, go to a park and go up to a homeless person that is sitting on a park bench closest to the park's fountain. Ask the homeless person, "What happens when they all come together?" If he stares straight into your eyes for more than 5 seconds and says, "You're not worthy," run for your life all the way out of the park. If he stares into your eyes for more than 5 seconds and says, "Follow me," then follow the man.
He will soon lead you to the fountain in the park. He will ask you to stick your head in the fountain. If you do not do what he asks and you do not want to continue your quest, when you turn the age of 50, you will die a lonely death and enter the afterlife of the hellish realm known as oblivion. If you do what he asks, you will stick your head in the water of the fountain and drown yourself 'til you pass out.
If you don't pass out, then you're probably dead. If you do, then you will soon wake up and notice everything around you is pitch-black. This is the second part of your quest. The only way to continue is if you listen to the sound and go the wrong way, you will fall into a black hole inside a time paradox and will be lost in time forever.
Once you get exactly by the place of the hissing sound, scream out loud and say, "It's time to end this." Everything around you will turn colorful and bright and the passage of the doorway where you need to go will open. If all this does not happen, then you are not worthy and you are meant to die. If all this does happen, enter the tallest black door that has bones connected all over it. Enter and you will everything turn white. Everything... except one future in a black hood, the king of all Holders. He is the most powerful being of all in the universe.
Go up to him and ask, "What happens when they all come together?" If he says, "You're not worthy," you will be consumed by his powers of darkness and tentacles of death, and your soul will be transferred to his and you will become him. If he answers your question by saying, "All hell is released," then you now have the knowledge of what is to become.
You have two choices now. Either fight him to save the earth or tell him "Let the world fall, my king." If you fight him and kill him, you will become the new king of the Holders. He is very easy to kill, but you will have to become him if you do so. If you let all the Objects collide, then he will say, "Your wish has come true." Since you asked him and followed his rules, he will collect all the Objects in seconds from the other Holders and collide them into one Object, the Key of the Holders.
You will soon be led to a door. Unlock it. It is the way back to Earth. While you are traveling back to Earth from the Holder's study in the realm of oblivion, you are traveling at the speed of light. After seconds pass, you will pass out and soon wake up on the ground covered in water. In your hand will be the key and a book. Unlock the lock on the book with the key. When you do so, go to the last page. There will be one sentence. Read it. It says "Morra, acca tu farra emu to ala ona von coni".
Once you read it, everything around you will turn to hell. People will run screaming and crying. Demons awaken. All hell unleashes. You have just created Apocrypha, a place worse than hell, a place worse than oblivion. The earth has just become a war for humanity. The earth is now a battleground. Have fun.
A hellish nightmare has just awoken. Thanks to you... You just ruined humanity. Demons, monsters, devils, dark angels, zombies, mutated zombies. The earth is no more. Now you may call it Daravon, a place so terrible it's worse than Apocrypha and oblivion put together. But... there is a way to save humanity and that is to find and kill all 5 main Holders: The Holder of the End, the Holder of Eternal, the Holder of Life, the Holder of Death, and finally, the King of all Holders but his name, his given name, is... Vonharra. This is not the end. This is just the beginning...
Now, see what you've done? You've ruined life. But there is still a way to save it. Keep the book and the key. And find a way to kill all 5 of those Holders. Kill all of them in the order I've told you. I will help you if you do what I tell you. Save life. Save humanity. Save us.
This was created on April 23, 2013 at 11:06:33. I may be dead by now, but I hope you're not. Goodbye... Kill them all in my name.
This is Object 1669 of 2538, the Key and Book of Nightmares. As always... you should have never let the Objects come together. You should have killed him... For us...
Object 1673: The Holder of Entropy
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, wait until the worker there asks you what you want. Tell the worker that you wish for a glass of water. If the worker says or does anything else besides give you a glass of water, then ask the worker "Can I change the system?" If the worker gets a scared look on his face, then the Holder did not deem you worthy of his Object and you will fall apart on the spot. If the worker answers, "You might," then ask him for a glass of water again. This time, he will give it to you. If the worker answers "Yes" or "No", then you must leave that building and never come back. Don't worry, no harm will befall you. If you are not a wise Seeker, you may ask for that glass of water and he will give it to you, but you will not be able to complete the whole test.
When the worker hands you a glass of water, take out exactly three ice cubes, no more no less. Hold the glass of water in your hand and close your eyes. The glass of water will get infinitely colder, but your hand will get infinitely hotter. No matter how intense the pain is, YOU MUST HOLD ONTO THE GLASS OF WATER. Your hand will start to dissolve, and eventually you will be holding onto the glass with nothing. You still must not let go. If anything, tighten your grip on the glass of water as hard as you can. Your goal is to shatter the glass of water only by gripping it. If you are not able to shatter the glass of water in time, or if at any point during this, your body will ignite into an inextinguishable fire, which will quickly turn you into ash. You will live as every individual molecule of that ash forever.
If you manage to break the glass, it will spill over your hand, returning it to normal. Once your hand is fully restored, you may open your eyes. If the room has turned into a padded cell, then you were answered "Yes" or "No" by the worker and still chose to take the test, and now you will be stuck in this room for what seemed like an eternity. You will feel the release of death when the room flickers and turns into a different color, for that is when you will painfully be mutilated by your own body until you are nothing but a pile of bones and flesh. If the room has turned into the outside of a cavern on a rocky mountaintop, however, you are safe for now.
At this point, you have a choice. If you go into the cavern, you will be led along a dark path until you reach a door. If you step into that door, you will be led outside the mental institution. Nothing will have changed, and you are free to go back anytime you wish to try again. If you want the Object though, look around until you see a ledge. Walk across this ledge. Eventually, you will see another mountaintop, but the ledge will end there. The only thing that can get you across to the other mountaintop is a pile of glass boxes. You will have to walk across this pile of glass boxes. It is very likely that the glass boxes will topple or shatter when you walk across them, but you must not let this happen, for if you do, you will shatter along with them. Each box must be stepped on with the right pressure, because the boxes are all different. If you step on a box too hard, it will shatter. If you step on a box too lightly, you will slip and the box will topple. To make matters worse, as soon as you step on the first glass box, you will begin to disintegrate and lose your sanity. This will make it harder to control your stepping. You will have about 20 minutes before you are no longer able to control your stepping and will inevitably fall. You must do this quickly.
If you are destined to hold this Object, you will get across the chasm in time. Once you step your foot on the final glass box you must IMMEDIATELY jump to the mountaintop, for all of the glass boxes will shatter, taking you with them if you're not quick enough. On the mountaintop there is a hole in the ground. Jump down the hole. You will fall for an incredibly long period of time. Eventually, you will begin to sway and hit your head on a rock and pass out. When you wake up, you will be in a room filled completely with glass. The entrance to the room that you should have came from will not exist. You must stand up and scream in the highest pitch you can. If you have Object 290, you may use that. The ceiling of that room will shatter, and all the pieces will head toward your skin. YOU MUST NOT STOP SCREAMING. Eventually, the rest of the wall will shatter, also aiming toward your skin. You will now be standing in a void only supported by a glass platform. The shards of glass in your skin will turn red-hot and begin to burn you. YOU MUST KEEP SCREAMING. Eventually, a voice will scream "Stop!" Listen carefully to where the voice originated from. Rip out a glass shard from yourself and throw it in the opposite direction.
If you were correct, the glass pieces should rip themselves out of your skin and fly toward where you threw the shard. You will hear a loud growl, and then a soft whimper. A man will appear out of the shadows and walk over to you. He will touch one of your wounds, and when he does this you must immediately ask, "Why do we prefer disorder?" He will answer, "Because order will end us." You will involuntarily blink, and appear outside the mental institution or halfway house. Your body will be covered in the wounds from the pieces of glass.
Those wounds are Object 1673 of 2538. You will gain the power to shatter things with your thought, but these powers are exponentially weakened if objects that easily shatter such as glass exist. You may shatter a man with your bare thoughts, but only if there are less than 538 square inches of glass in the world.
Object 1691: The Holder of the Reversal
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, hand a piece of paper to the worker with the words "The Holder of the Reversal" in mirror-writing. If the worker dismisses you and threatens to call security, let them. If not, thank them and leave as quickly as you can without looking back, for they will know that you have come.
Instead of taking you to a detention facility, they will instead take you to a hall full of clocks. Do not attempt to look at any of them, as they will quickly age in reverse until nothing is left. After walking for what feels like ages, you will be asked to enter a pitch-black room. When you enter, you will experience every moment that has happened in history all at once, in reverse, right until the creation of the universe.
Many will go mad and many will simply die from this experience. But if you manage to hold on to your sanity, you will come face to face with a man whose face will bear the marks of age and wisdom. You can ask him anything, but will not get any answer. The only thing you can say is, "This is the mark of what has become." He will simply laugh and hand you a pair of glasses. Take the glasses, but do not wear them in his presence as it will reveal the monster that lurks within him. Thank him and walk out of the room, never taking your eyes off him.
These glasses will let you see a person's life being lived out in reverse, until the time of his conception.
The pair of glasses is Object 1691 of 2538. There is a reason why one cannot go back in time, will you risk finding out why?
Object 1697: The Holder of Talbot's Elixir
In any city, in any country, go to the local tavern or bar. Once inside said location, ask the bartender for Talbot's Elixir. At first, he will refrain from answering, but keep asking for exactly 13 minutes. When the 13 minutes are up, ask one last time. The bartender will motion for you to follow him. Do so, and you will find yourself ambling down a damp and grimy corridor. If at any time the bartender whispers "Obscurum", turn around and run as fast as you can. Do not turn to look for any reason at all. If that word is not spoken, then continue alongside the bartender. Suddenly, a wooden, near-rotten door will be seen. The bartender will hand you a small key. Take the key and unlock the door in front of you.
You have now entered the room where Talbot's Elixir is held. Slowly walk, as you are being watched. When you see the bottle, don't pick it up. Instead, ask aloud this simple question: "What will the elixir tell?" Once said, a figure in a black robe with red eyes will stand instantly behind and answer, "Nothing, but the collision of the Objects and their effect. The Observers see you now." Now, after your question has been answered, quickly take the bottle and dart for another door that will appear before you. Run into it and you will find yourself in a field. You now have Talbot's Elixir. Take care of this and do not let it collide with any other Object... for the Observers are watching your every movement.