Object 925: The Holder of the Horde

In any city with more than half a dozen missing children, and in any country, make your way to a local bakery. This bakery must be family-owned and separate from corporations. When you reach one, find the owner and ask for a sample of their best pastry. When they start to walk away, ask the question, "From what Flesh are They made?" If they look at you confused, leave and find a new bakery. However, if they answer, "From the Flesh of the Missing," you have found the right place.

If you have reservations against your journey, if you feel that at any point your resolve could break, purchase a simple blueberry muffin and take a bite. If your god loves you, as he should, you will be blessed with death. If he does not, the Butcher will collect you, and harvest you he shall.

However, if this path is truly what you want, ask the owner to see the place where They are made. The owner will smile at you and say, "Of course," and lead you into the backroom.

Do your best to not scream.

Here, you will see the children who have gone missing. Their bodies will hang from the ceiling, their blood will drip into machines that roar sounds of the ocean. This will soothe you as it does the Daughter, and pull your body into a deep lethargy, willing you to sleep. Do not succumb to this desire, or you will awaken to the face of the Butcher, and his teeth on your bone.

As you walk, you will notice one child who is not being harvested. She will be high in the room, on a railing or perhaps a pedestal. This is the owner's daughter. Do not acknowledge her, for this place is her own creation and if you distract her from her slumber she will distract god from your soul - and you will cease to exist.

Once you reach the back of the room, you will see a butcher knife covered in blood. Take it quickly, before the owner does, and cleave it into their skull. If you do not kill them in one blow, leave, for their scream will call for the Butcher, and he will show you horrors, unlike anything you've seen thus far.

Killing the owner will cause the machines to cease function. The children will lower to the floor and they will come to you, chanting your name as their savior. Each will offer you part of their body. Collect them, do not cringe, do not reject them. The Daughter will also offer you a piece of herself, this part is key, do not lose it.

Once they have finished offering themselves to you, take their pieces to the oven and place them all into the largest muffin bowl you can find. If they do not fit, eat what spills over, be sure to place the Daughter's piece on top. Turn the heat and cooking time up as high as they will go and wait.

The children will become hungry as the scent of their cooking flesh fills the room, and they will look for sustenance. At first, they will feed on each other, but eventually, they will turn to you, the Daughter commanding their souls. Use your other Objects to keep yourself alive. The Butcher may make himself known. Pray that he does not, for no artifact can protect you from his blade.

Once the oven finishes baking, the children and the Daughter will fall to the ground, lifeless. When you open the oven, you will find their souls trapped inside a single muffin. Take the muffin and leave, being very careful to not allow anyone else to see or smell the muffin, for this Object is crafted only for you.

This is Object 925 of 2538. Take a bit, let Them in.

Object 938: The Holder of Delusions

In any city, in any country, go to any store you can get yourself to. Go to the manager of the store and ask to see "The Holder of Delusions". If they agree to show you right away, run away as fast as you can, as they will lead you to your death. If they refuse to acknowledge your question, ask them again. Eventually, they will grudgingly give in.

The manager will take you into the back of the storeroom and open up a trapdoor. They will lead you down the trapdoor into a forest. As they lead you down the forest, a feeling of strange peace will fall over you. The manager will lead you down the forest, and will stop when you hit a fork in the paths and just walk away back into the store. There will be no one to guide you from this point on.

You must choose between the two paths, one will have a light at the end, the other will be pure darkness. If you take the path with the light at the end you have sealed your fate. As you walk down that path, the light at the end will shine brighter and brighter. Your body will keep walking toward the light even though your mind says otherwise. At the end of the path, a woman will tell you to join her for dinner. If you regain your senses back up slowly, otherwise you will be hung up by meat hooks and have your blood drained out for eternity.

If you choose the other path, the darkness will be overwhelming, but you must keep going forward. If anytime the darkness goes away, say in a calm voice, "I only want to hear your story." If the darkness does not come back run away, for you will see the mangled bodies of those who came before you. You will have your limbs ripped off and be beaten to death by them. If the darkness comes back keep going. When you are halfway down that peaceful feeling should go away, if it doesn't, you will go insane, rip off your ears, rip out your eyes, and eat them.

Once at the end of the path, you will see a pond. Go into the pond and dive down to the bottom. Even though it is water, you will be able to breathe. You will see a log cabin, go into it. There will be a fire lit inside. In front of the fire will be what appears to be a little boy, ripping his flesh off. Do not vomit, do not look away.

The little boy will only reply to one question, "How much does your father love you?" He will then proceed to tell you about his father, and how he let the boy play with him all day long. Halfway through, the boy will say how he loved it when he cut his father open and played dress-up.

Once you hear this, interrupt him with "I have heard enough." If you do not, and you let him finish his story, you will be trapped into a false sense of reality and become the next Holder of Delusion. After you interrupt him, he will shoot his hand through your head. This will not kill you, but will bring you the worst pain in your life. Once the boy pulls back his hand he will be holding a necklace made out of veins and a small bloody heart for the pendant.

This is Object 938 of 2538, which will cause all the delusions of mankind to become reality, and with it, chaos will come. No one will know why, but you will. Oh, how you will know far too well.

Object 941: The Holder of Language

I heard a bunch of stories from an odd old man living in the streets a few years ago; some bizarre quest for "Objects" that doomed the world or somesuch. He'd never ask for money or food, all he wanted was for his stories to be heard. One of his stories really popped out to me, though, so I decided to try it. I wish I hadn't.

First I had to go to a small library. He said it didn't matter where, or if you have a membership there. You're supposed to ask any elderly librarian for "The Holder of Language". If she responds with unearthly words and gestures you to some dark corner of the library, you continue, but if she tells you that it is on hold, you've gotta quickly find any book in the library on language and read it completely within the hour. The old man never said what would happen if you didn't, but I was stuck with the latter anyway. Just as I finished the boo the library began to close, so I decided to try again another day.

This time it worked. The old woman wailed in some ear-piercing singing sound (that no one else seemed to notice) and pointed me toward an old unused corner of the library. I took a random book, and sat in that corner pretending to read it, as I was supposed to do.

It seemed like hours before it happened, and it came so suddenly that I almost pissed myself. The walls closed in, the floor opened up, and I began falling. No sensation of falling, just... Movement. After about five seconds, I found myself in what appeared to be an ancient archive, and by ancient, I mean like ancient. The shelves were made of rough hewn stone, and were filled with tablets and scrolls with words from every language randomly interspersed between them. I made the mistake of trying to read them, but I'll spare you from those details... I just barely managed to escape after that, and had to come back the next day. I don't know what possessed me to continue, but I am still hella freaked out by those... things?

It wasn't too long after I returned to the archive that a young man dressed in ancient scholarly attire greeted me from across a corridor, gesturing that I come follow him. He led me to some sort of study hall with all sorts of statues and such (The old man said not to look into the statues' open mouths. Again, he did not say why.), and sat down. I asked him to use (yes, use) the Holder of Language, in as stern a tone as I could make. He, of course, didn't understand my words, but the tone seemed to have roused him. He got up and led me into an old tunnel system spanning the underside of the archive, and what I experienced in there was just... Let's just say I don't want to think about it. You're on your own here, but whatever you do, don't open your mouth. The old man said having "Object 31" was almost invaluable, as was "the ear", but I (think) I made it through all in one piece without them.

I eventually reached a more modern-looking room with several small children chained to the wall. If you can bring yourself to do it, you're supposed to take your chisel and remove each of their jawbones, discarding the teeth. If you can't do it, the old man said the path back through the way you came will lead you back to the small library, but that which you passed earlier won't be happy to see you again.

There will be a small forge in the back of the room. I picked up the hammer and it was like my hands had a life of their own; I formed the bone into a small square tablet, and detailed its edges with a strange knot-like pattern that seemed to defy its two-dimensional space. The old man said not to stare at it while you're making it no matter how curious you may be, and to let your hands do all of the work, or you will replace the chisel for the creation of the next tablet; it is the Holder.

I then wrote what felt like words on it, with my hands guiding my every step, even though I began to feel control coming back, and let the process go on. If you influence its face in any way aside from what your hands are doing now, you'll forget every language you ever knew and be unable to learn or relearn any other. The old man didn't tell me that; the jawless children chanted it silently in a language that I could not fathom, yet understood regardless.

When I finished, I finally got to look at it. On it was detailed the most beautiful carvings I've ever seen, with flowing letters forming words of unearthly perfection. When I looked up, I found myself back at the library, sitting in the corner, with the tablet in place of the book.

The bone tablet I carved is Object 941 of 2538. If you obtain it, deciphering its text will give you insight into every language ever devised, but be warned - I know now that there are some languages mankind was never meant to understand. Also, the library will still want their book back.