Ranger Code
Physical Contents
Alien Map Pawns
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There are 2 sets of 3 different types of aliens.
- One of these was depicted in Omega Protocol, the other two are new.
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These will be used to track positions on the terrain map.
Drawstring Pouch
- This can be used to hold the map pawns when not in use, as well as future small trinkets we are sent.
Jeremy Map Pawn
- This will be used to track positions on the terrain map.
Jordan's Report
- We are provided a dial-up number for the ranger website.
- Looks like we're gonna have to learn a new alphabet.
- Poor, poor Jeremy. Still screwing up and not taken seriously.
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Note the symbols at the top of the report are under certain information. This is a key to cracking the new secret alphabet.
- the expedition number (1783)
- the set of symbols below her frequency number (209.564)
- Jordan Kim
- Jeremy Reid
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Once decoded, the symbols throughout the report read as:
- WIDER THAN A SINGLE SECTOR
- TWO
- BRIDGE
- ONE HOUR PER SECTOR
- MOUNTAINOUS
- THREE HOURS
- TWO HOURS
- SINGLE SECTOR
- FORESTED AREA
- FORESTED AREA
- HUNTERS TO SEE HIM
- HUNTER
- ONE SECTOR IN EVERY DIRECTION
- SLOWS THEM DOWN
- STAYING IN POSITION
- AN HOUR
- STAYING IN ONE PLACE
- CARDINAL DIRECTIONS (NORTH IS 0 DEGREES, EAST IS 90, SOUTH IS 180, and WEST IS 270)
- *This matches the cardinal compass on the terrain map.
- ON HIS OWN
- DIAGONALS
- HUNTERS
- SIX SECTORS IN ONE DIRECTION
- ONE SECTOR AN HOUR
- BACK TOWARD THEIR ORIGINAL POSITION
- SIX
- ONE SECTOR
- FOREST
- REMAIN IN POSITION FOR AN HOUR
- CALL ME AT 103.432
Laila's Letter
- We are now just 117, no hierarchy letter.
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Okay, so we finally got the opportunity to go back up to the surface and we take off on our own?
- Why the heck?!
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A "hovel" is:
- a small, squalid, unpleasant, or simply constructed dwelling
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R.I.P. PATRICIA...
Madeline Map Pawn
- This will be used to track positions on the terrain map.
Map Marker
- Oof, smelly!
Notebook
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Inside the front cover, we are given a website and list of phone numbers.
- Oddly enough when dialed the numbers show up as Oregon, but not surprisingly they do not connect since they are fake numbers (555).
- *🙃Had to try just out of curiosity. lol
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Haha, the bumhole of the bird is called a "vent"...
Pawn Holders
- These are used to hold the map pawns.
- You must punch out the small plastic pieces in the inserts in order to fit the pawns in comfortably.
Pencil
- This is a pencil from the newfound ranger station, green in color.
Salvador Map Pawn
- This will be used to track positions on the terrain map.
Terrain Map
- I can only assume that this will be used along with the map pawns to track positions of aliens/humans.
Written Note
- This item explains a little about how to use the terrain map and included pawns (courtesy of Jeremy).
- We are given coded frequencies with which to update Madeline and Salvador of crucial information.
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Once decoded, the frequencies are:
- Madeline: 213.112
- Salvador: 322.113
Digital Contents
Mission 1
FREQ → Frequency: 126.720
- To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.
COMM → Transmission Received
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Jordan is currently located at D-13.
- This is merely the hunting camp of the survivors Jeremy found (or found him, as he puts it).
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She wants us to find a path and deliver her and Madeline to the survivors' main camp once we find the location.
- She hints that Jeremy's journal may provide us a clue.
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She gives us a callback frequency for an update: 609.561.
Mission 2
FREQ → Frequency: 609.561
- Jordan deduces that the survivor camp must be south of their current location (D-13).
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They must stop at a safe house along the way and spend the night.
- There is one located at E-17.
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Madeline gives us an update on the aliens:
- There is a Hunter at G-14 heading west.
- There is another Hunter at D-20 heading north.
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If she and Madeline are crossing a mountain or need to stay put, we must double-tap the square they are on.
Mission 3
FREQ → Frequency: 117.898
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Yay! Theo (Oswald) is back!
- *He sounds different. Wonder if it's a different actor.
FREQ → Frequency: 334.727
- R.I.P. Simone...
- Theo is now on our side and he has a plan for disabling the alien tower.
GRID
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The correct path is:
- D-13 → C-13 → B-14 → A-15 → B-16 → C-17 (x2) → D-17 → E17
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This unlocks an audio file.
- She says there is a Sentinel at C-19 moving east.
- There is corrupted terrain in sectors D-20, D-21, E-20, and E-21. Cover these squares with the large map detail.
- There is corrupted terrain in F-18. Use the small map detail to cover this square.
- She says there is a Hunter at H-24 moving north and another at I-15 moving south.
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The correct path is:
- E-17 → F-17 (x2) → G-18 (x2) → G-19 → G-20 → G-21 → G-22
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This unlocks an audio file.
- We are now told to use the town map to guide them to the river.
- They are on Poplar Street heading north.
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The correct path is:
- Right
- Left
- Keep going
- Right
- Cut through
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This unlocks the final audio file.
Movement Strategies
Hunter
- Always six sectors in one direction at a rate of one sector an hour then turning back toward their original sector.
- They start this pattern every 18 hours.
- Now, they can only see you if they are in the same sector as you.