Episode 1

Ranger Code

Physical Contents

Alien Map Pawns

  • There are 2 sets of 3 different types of aliens.

    • One of these was depicted in Omega Protocol, the other two are new.
  • These will be used to track positions on the terrain map.


Drawstring Pouch

  • This can be used to hold the map pawns when not in use, as well as future small trinkets we are sent.

Jeremy Map Pawn

  • This will be used to track positions on the terrain map.

Jordan's Report

  • We are provided a dial-up number for the ranger website.
  • Looks like we're gonna have to learn a new alphabet.
  • Poor, poor Jeremy. Still screwing up and not taken seriously.
  • Note the symbols at the top of the report are under certain information. This is a key to cracking the new secret alphabet.

    • the expedition number (1783)
    • the set of symbols below her frequency number (209.564)
    • Jordan Kim
    • Jeremy Reid
  • Once decoded, the symbols throughout the report read as:

    • WIDER THAN A SINGLE SECTOR
    • TWO
    • BRIDGE
    • ONE HOUR PER SECTOR
    • MOUNTAINOUS
    • THREE HOURS
    • TWO HOURS
    • SINGLE SECTOR
    • FORESTED AREA
    • FORESTED AREA
    • HUNTERS TO SEE HIM
    • HUNTER
    • ONE SECTOR IN EVERY DIRECTION
    • SLOWS THEM DOWN
    • STAYING IN POSITION
    • AN HOUR
    • STAYING IN ONE PLACE
    • CARDINAL DIRECTIONS (NORTH IS 0 DEGREES, EAST IS 90, SOUTH IS 180, and WEST IS 270)
      • *This matches the cardinal compass on the terrain map.
    • ON HIS OWN
    • DIAGONALS
    • HUNTERS
    • SIX SECTORS IN ONE DIRECTION
    • ONE SECTOR AN HOUR
    • BACK TOWARD THEIR ORIGINAL POSITION
    • SIX
    • ONE SECTOR
    • FOREST
    • REMAIN IN POSITION FOR AN HOUR
    • CALL ME AT 103.432

Laila's Letter

  • We are now just 117, no hierarchy letter.
  • Okay, so we finally got the opportunity to go back up to the surface and we take off on our own?

    • Why the heck?!
  • A "hovel" is:

    • a small, squalid, unpleasant, or simply constructed dwelling
  • R.I.P. PATRICIA...


Madeline Map Pawn

  • This will be used to track positions on the terrain map.

Map Marker

  • Oof, smelly!

Notebook

  • Inside the front cover, we are given a website and list of phone numbers.

    • Oddly enough when dialed the numbers show up as Oregon, but not surprisingly they do not connect since they are fake numbers (555).
    • *🙃Had to try just out of curiosity. lol
  • Haha, the bumhole of the bird is called a "vent"...


Pawn Holders

  • These are used to hold the map pawns.
  • You must punch out the small plastic pieces in the inserts in order to fit the pawns in comfortably.

Pencil

  • This is a pencil from the newfound ranger station, green in color.

Salvador Map Pawn

  • This will be used to track positions on the terrain map.

Terrain Map

  • I can only assume that this will be used along with the map pawns to track positions of aliens/humans.

Written Note

  • This item explains a little about how to use the terrain map and included pawns (courtesy of Jeremy).
  • We are given coded frequencies with which to update Madeline and Salvador of crucial information.
  • Once decoded, the frequencies are:

    • Madeline: 213.112
    • Salvador: 322.113

Digital Contents

Mission 1

FREQ → Frequency: 126.720

  • To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.

 

COMM → Transmission Received

  • Jordan is currently located at D-13.

    • This is merely the hunting camp of the survivors Jeremy found (or found him, as he puts it).
  • She wants us to find a path and deliver her and Madeline to the survivors' main camp once we find the location.

    • She hints that Jeremy's journal may provide us a clue.
  • She gives us a callback frequency for an update: 609.561.


Mission 2

FREQ → Frequency: 609.561

  • Jordan deduces that the survivor camp must be south of their current location (D-13).
  • They must stop at a safe house along the way and spend the night.

    • There is one located at E-17.
  • Madeline gives us an update on the aliens:

    • There is a Hunter at G-14 heading west.
    • There is another Hunter at D-20 heading north.
  • If she and Madeline are crossing a mountain or need to stay put, we must double-tap the square they are on.


Mission 3

FREQ → Frequency: 117.898

  • Yay! Theo (Oswald) is back!

    • *He sounds different. Wonder if it's a different actor.

 

FREQ → Frequency: 334.727

  • R.I.P. Simone...
  • Theo is now on our side and he has a plan for disabling the alien tower.

 

GRID

  • The correct path is:

    • D-13 → C-13 → B-14 → A-15 → B-16 → C-17 (x2) → D-17 → E17
  • This unlocks an audio file.

    • She says there is a Sentinel at C-19 moving east.
    • There is corrupted terrain in sectors D-20, D-21, E-20, and E-21. Cover these squares with the large map detail.
    • There is corrupted terrain in F-18. Use the small map detail to cover this square.
    • She says there is a Hunter at H-24 moving north and another at I-15 moving south.
  • The correct path is:

    • E-17 → F-17 (x2) → G-18 (x2) → G-19 → G-20 → G-21 → G-22
  • This unlocks an audio file.

    • We are now told to use the town map to guide them to the river.
    • They are on Poplar Street heading north.
  • The correct path is:

    • Right
    • Left
    • Keep going
    • Right
    • Cut through
  • This unlocks the final audio file.

Movement Strategies

Hunter

  • Always six sectors in one direction at a rate of one sector an hour then turning back toward their original sector.
  • They start this pattern every 18 hours.
  • Now, they can only see you if they are in the same sector as you.