Ranger Code
Physical Contents
Handwritten Message
- This is tucked in the survival journal.
- The riddle tells us how to decipher the "time" code on the reverse side.
- We need to use the semaphore (flag) code.
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The note is penned "an old friend".
- Oh, dear god. Could this have been written by "Oswald Shepard"? Did he steal Jeremy's notebook?
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Once deciphered, the message reads:
- EACH ALIEN ORGAN AND TISSUE IS ETCHED WITH MARKINGS THEY ARE SYMBOLS OF POWER
Large Map Detail
- This will be used on the terrain map.
Letter
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Simone explains why she can't just outright tell us the location of their main camp.
- Damn you, Oswald! 😁
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Doesn't [Si] in the code at the bottom remind you of the periodic table?
- That's because it is an element. Use the periodic number as the shift.
- Shift the letters backward by 14.
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Once deciphered, the message reads:
- PS - FOR THE SAKE OF OUR PLANET I HOPE YOU'VE STARTED BELIEVING IN SECOND CHANCES
Report Update
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The "Call Me" code translates to:
- 126.720
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Once decoded, the symbols throughout the report read as:
- SENTINEL
- RIVER
- CIRCLING THE PERIMETER
- CORRUPTED LAND
- ONE SECTOR AN HOUR
- TWELVE HOURS
- CORRUPTED LAND
- THE CLOSER WE GET TO THE TOWER
- SENTINELS
- CORRUPTED LAND
- INSTANT DEATH
- SENTINELS
- TWO ENTIRE SECTORS DIRECTLY AHEAD OF ITSELF
- FOREST
- DIAGONALLY
- SENTINEL'S
- FOREST
- SENTINELS
- HUNTERS
- RIVER
- RIVERS
- HALF THE TIME
- MADELINE TAKES TWICE AS LONG TO MOVE THROUGH A SECTOR
- DIAGONALLY
- ANY DIRECTION
- FORESTED SECTOR
- AN HOUR
Small Map Detail
- This will be used on the terrain map.
Survival Journal
- Throughout the journal, Jeremy writes in code.
- I wonder why his U's are different than Jordan's.
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Once deciphered, the message reads:
- [Wood Sorrel] FOUND IN FOXTROT FIVE
- [Dandelion] FOUND IN KILO THREE
- [Robin] SIGHTINGS IN HOTEL SEVEN AND ECHO TEN
- [Poison Ivy] ECHO THIRTEEN
- [Large Scorpion] WENT TOO FAR SOUTHWEST TOWARD THE TOWER
- [Drawing] SAW THIS NEAR A NEW TRAIL / SOMEONE IS IN THE WOODS WITH US
- [Bear] HUNTER
- [Sentinel] THESE SYMBOLS CAN'T BE AN ACCIDENT SOMEONE OR SOMETHING IS MAKING THEM AND I'M GOING TO FIND OUT WHAT THEY SAY MAYBE IT'S ALIENS MARKING THEIR TERRITORY
- [Describing location of Simone's camp] SMALL TOWN / RIVER RUNNING THROUGH IT / SOUTHEAST / MOUNTAIN
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Based on Jeremy's description of the location, we can tell that the base is located at:
- G-22
Team Log
- The front side is a supply log from a nearby safe house.
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To decipher the codes in the "Comments" section, you will use the diagram on the back.
- The number of dots tells you which letter in the box it is.
- For the first letter, find the box that matches that shape. One dot means it is the first letter of the alphabet in that box, which is A.
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Once decoded, the list reads as:
- Sal ~ bandaids, hydrogen peroxide ~ candy bars (5)
- Mad ~ candy bar (1) ~ 2 pitons, 50 ft rope ~ all those cuts
- S ~ water bottles (5) ~ a smashed pharmacy window
- M ~ water bottles (2) ~ bottle of wine (1)
- S ~ bottle of wine half ~ water bottles (12)
- M ~ bottle of wine (1/2)
- S ~ 1 flower (miniature hollyhock) ~ in the same place / solo missions
- J ~ 4 candy bars ~ a really sick rock I found
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On the backside is some kind of Sudoku-type grid with numbers in the boxes.
- This is a variation of a pigpen cipher.
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Translate the numbers into letters.
- I.e., 1 = A, 2 = B, etc.
Town Map
- This will be used to guide Madeline and crew to safety.
Digital Contents
Mission 1
FREQ → Frequency: 209.564
- To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.
- Dialing in the frequency immediately unlocks a voice memo from Jordan Kim.
COMM → Transmission Received
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Jordan says she left us examples to crack the code (on her report). These are:
- the expedition number (1783)
- the set of symbols below her frequency number (209.564)
- Jordan Kim
- Jeremy Reid
Mission 2
FREQ → Frequency: 103.432
- This unlocks another transmission from Jordan.
- She tells us to utilize our terrain map to find a safe route back to base for Jeremy.
- She tells us in order to contact Madeline and Salvador's frequencies, the numbers must be shifted back by 1.
- We must move Jeremy and the aliens at the same time.
- If Jeremy is crossing a mountain/river or needs to stay put, we must double-tap the square he is on.
FREQ → Frequency: 102.001
- This unlocks a transmission from Madeline.
- She has spotted 2 hunters, one in sector B-8 heading south and one in I-14 heading east.
FREQ → Frequency: 322.113 = 211.002
- This unlocks a transmission from Salvador.
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It is hard to understand certain parts because of his accent. Using the transcriptions found under the Doc tab, we can gather that:
- Jeremy is at a gas station in sector B-13.
- We need to get Jeremy to the safe house in sector F-10.
DOC → Personnel File
- We get "Oswald Shepard"'s updated profile...
- Goody! We get transcripts of the audio files (as we unlock them) for parts that are unclear.
Mission 3
GRID
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This is where we can plug in directions for little Jeremy to get him to safety.
- *😈Unfortunately, we can't kill Jeremy on purpose. Rats...
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The correct path is:
- B-13 → C-13 (x2 for river) → D13 → D-12 → D-11 → D-10 → E-10 → F-10
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This unlocks an audio file from Madeline.
- She says there is a hunter at H-16 moving north and another at K-7 moving west.
- Jeremy can't cross any rivers or mountains today.
- We need to get him to sector H-6.
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The correct path is:
- F-10 → F-9 (x2 for forest) → G-9 → H-9 → H-8 → H-7 → H-6
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This unlocks an audio file from Salvador and Madeline.
- Salvador says he's spotted a hunter at M-5 heading west, and another one at L-1 heading south.
- Madeline instructs us to direct Jeremy to the home base at K-3.
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The correct path is:
- H-6 → H-5 → H-4 (x2 for river) → H-3 → I-3 (x2 for river) → J-3 → K-3
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This unlocks the final audio file from Jordan.
CAM
- This is a live feed showing the alien tower Jordan wants us to help take down.
Movement Strategies
Hunter
- Always six sectors in one direction at a rate of one sector an hour then turning back toward their original sector.
- They start this pattern every 18 hours.
- Now, they can only see you if they are in the same sector as you.
Jeremy
- Cannot cross any body of water wider than a single sector.
- A single sector of water will take him two hours.
- A single sector of mountainous terrain takes him three hours.
- A single sector of forested area takes him two hours.
- He can only move in cardinal directions (north, south, east, west). He cannot travel diagonally.