Ranger Code
Physical Contents
Biotech Disc
- This is used in conjunction with the biotech sketch.
Biotech Sketch
- This was given to us by Theo.
- It is used to recalibrate PATRICIA.
Blueprint
- This is a blueprint of the NACS facility.
- It will be used to lead Jordan and her team around the facility.
Hacker Index
- We need to use this to figure out the door lock code for the NACS facility.
- Theo tells us the key is: 49.
-
The hexagon with numbers serves as an example.
- The key is "01". The boxes are filled with ascending numbers, starting with "01" in random order.
- The blank hexagon will be filled in with ascending numbers, starting with "49".
- "49" will replace the "01" position of the example.
- "50" will replace "02", and so on and so forth.
-
On the side with the list, Theo's note says, "Follow the Master and you will find the Servant."
- Refer to the string of numbers for the "Entrance".
- Replace these numbers with the new numbers.
- 12 = 60, 08 = 56, etc.
Large Map Details
- These will be used on the terrain map.
Report Update
-
The "Call Me" code translates to:
- 109.052
-
Once decoded, the symbols throughout the report read as:
- MOUNTAIN RANGE
- FLYER
- TOWER
- FLYERS
- STRAIGHT LINES
- ONE SECTOR AN HOUR
- TWO SECTORS
- EVERY DIRECTION
- BLIND SPOTS
- COVER OF FOREST
- FOREST
- THREE SECTORS
- FLYERS
- MOUNTAINS
- MOUNTAINOUS TERRAIN
- AN HOUR
- SECTOR
- MOUNTAINOUS TERRAIN
- TWICE AS LONG
- TWO HOURS
- CROSS RIVERS
- FOREST
- MOUNTAINS
- CORRUPTED LAND
- TOWER
Small Map Detail
- This will be used on the terrain map.
Digital Contents
Mission 1
FREQ → Frequency: 109.052
- To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.
COMM → Transmission Received
-
She gives us a call frequency for Salvador:
- 337.115
-
She wants us to find a path to the safe house on the way to NACS at V-8.
-
Audio 4 Solution
- 60
- 56
- 49
- 61
- 53
- 63
-
Jordan wants us to refer to the blueprint and lead them from the decontamination room to the server room.
-
She gives us a frequency number on which to call her back:
- 981.551
FREQ → Frequency: 337.115
- By "crap", Salvador means the corrupted terrain.
- He informs us we are currently at R-12.
-
He gives us an update on the aliens:
- There is a Sentinel at R-7 moving east.
- There is another Sentinel at X-12 moving west.
-
There is corrupted terrain in sector S-11. Use the small map detail to cover this square.
-
There is corrupted terrain in sectors S-8, S-9, T-8, T-9, V-10, as well as sectors V-11, W-10, and W-11. Cover these squares with the large map details.
Mission 2
FREQ → Frequency: 981.551
-
The correct path is:
- Rec Room
- Hole in Wall
- Go into Vents
- Botany Lab
- Council Chamber
-
Audio 5L Solution
- 43
- 40
- 28
- 40
- 29
- 27
-
The correct path is:
- Server Room
-
Audio 5O Solution
- 80
- 89
- 93
- 90
- 93
- 79
Movement Strategies
Flyer
- They only move in straight lines, at the rate of one sector an hour.
- They can see two sectors in every direction with no blind spots, excluding the cover of forest.
- They can see a human in the forest if they are directly overhead.
Hunter
- Always six sectors in one direction at a rate of one sector an hour then turning back toward their original sector.
- They start this pattern every 18 hours.
- Now, they can only see you if they are in the same sector as you.
Sentinel
- Circles the perimeter of a large patch of corrupted land at the rate of one sector an hour.
- Takes a total of twelve hours to return to its starting point.
- They have four faces.
- Now, they can see only one sector ahead, with the exception of diagonals.
- In a forested area, they are completely blind and cannot see even the sector right next to them.
- They pay no mind to terrain, meaning they can cross mountains.