Ranger Code
Physical Contents
Alien Map Pawns
- These will be used to track positions on the terrain map.
Intercepted Note
- This was dropped by Theo and picked up by Jeremy.
- The symbols in the octagon shapes represent numbers. Convert the "numbers" in Theo's list on the opposite sides to ascending numbers 1-11.
- The numbers in the triangles must equal the sum of all touching octagon numbers.
- The numbers must be written in sequence top to bottom ("start at midnight") and working clockwise ("work till the eleventh hour").
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The new code is:
- 21, 24, 25, 30, 26, 18
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We must now align this new code with the original one we had Jordan try and find the median (average between each two-digit sum).
- 21 → 15
- 24 → 06
- 25 → 17
- 30 → 04
- 26 → 16
- 18 → 12
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Add each group together and divide by two to find the median. This gives us:
- 18, 15, 21, 17, 21, 15
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The word "octagon" precedes the coded message.
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Octagons have 8 sides. Shift the letters in the code backward by 8.
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Once decoded, the message reads:
- "between two lone peaks south of a forest"
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Using this clue to find Theo's location on the terrain map, we come up with:
- S-16
Jeremy's Alien Codex
- The symbols Jeremy found carved into things are similar to the ones on Theo's biotech sketch in Episode 3.
Jeremy's Letter
- The emergency frequency is 319.315.
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This number needs to be shifted by the number of the last sector Jeremy and Jordan were in before getting separated.
- NACS is located in sector T-2.
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Shifting the emergency frequency forward by 2 gives us:
- 531.537
Jordan Map Pawn
- This will be used to track Jordan's position on the terrain map.
Map Detail
- This will be used on the terrain map.
Pawn Holders
- These are used to hold the map pawns.
- You must punch out the small plastic pieces in the inserts in order to fit the pawns in comfortably.
Ration Box
- There is a symbol from Theo on the back of the box.
- Inside are more pawns and pawn holders for our terrain map.
Report Update
- Little Jeremy is writing his own report...
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Once decoded, the ranger words are:
- ALIEN
- BURROWERS
- UNDERGROUND
- TOWER
- CORRUPTED LAND
- BURROWER
- MOVES FORWARD IN STRAIGHT LINES
- UNDERGROUND
- TWO SECTORS PER HOUR
- SEE VERY WELL
- RIGHT ON TOP OF IT
- SEE YOU OR SENSE YOU
- KNOW YOU'RE THERE
- DRAG IT DOWN UNDERGROUND
- BURROWS
- GROUND BECOMES UNSTABLE
- BURROWER PATH
- GROUND COLLAPSED
- INTO THE TUNNEL
- BURROWER
- VIBRATION THROUGH MY BODY
- BURROWER
- MOVING TOWARD THE TOWER
- DIGGING THAT TUNNEL
- NACS
- BASE
- LAST FREQUENCY
Tower Map Pawn
- This will be used on the terrain map.
Digital Contents
Mission 1
FREQ → Frequency: 531.537
- To dial in, use the top 3 "arrow" buttons to toggle the numbers to the left of the decimal and the scroll bars at the bottom to toggle the numbers to the right of the decimal.
COMM → Transmission Received
- Jordan reveals that Madeline didn't make it...
- They are still trapped in NACS. We need to refer to the blueprint we received in Episode 3 to find a path out for them.
-
She gives us a callback frequency:
- 468.992
Mission 2
FREQ → Frequency: 468.992
- We must guide Jordan and Salvador to the exit of NACS using the blueprint we received in Episode 3.
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The correct path is:
- Keep Going
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They encounter a locked door. 14 is the key code.
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Using the biotech sketch from Episode 3, shift the code forward by 14.
- 15-06-17-04-16-12 becomes 28-19-30-17-29-25
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Audio 2C Solution
- 28
- 19
- 30
- 17
- 29
- 25
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This code does not work. We must now use Theo's updated sketch that we received in this episode.
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Audio 2D Solution
- 18
- 15
- 21
- 17
- 21
- 15
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The correct path is:
- Hallway
- Chapel
- Keep Going
- C Dorms
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Jordan gives us a new frequency to call:
- 479.659
Mission 3
FREQ → Frequency: 479.659
- We need to make our way to a safehouse at sector Q-9. Their current camp is at sector U-2.
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Use a large map detail for sectors:
- S-3
- S-4
- T-3
- T-4
- S-8
- S-9
- T-8
- T-9
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Use the small map detail for sector:
- U-3
-
OMG, so MANY aliens!!! 😱
- There is a Sentinel at R-2 heading east.
- There is a Sentinel at R-9 heading south.
- There is a Flyer at R-9 heading north.
GRID
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The correct path is:
- U-2 → V-3 → U-4 → U-5 → U-6 → T-7 → S-7 → R-8 → Q-9
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Jordan tells us there are currently Burrowers at:
- T-11 moving west
- F-15 moving east
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Once we have discovered Theo's location by deciphering his message on the biotech sketch, we can map our way from the safehouse to his location on the terrain map.
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The correct path is:
- Q-9 → P-10 → O-11 → P-12 → Q-13 → R-14 → S-15 → S-16
FREQ
-
After discovering that Theo had carved some of the alien symbols into his own skin, she gives us a frequency to call her back:
- 197.448
Movement Strategies
Burrower
- They only move forward in straight lines.
- They cannot see humans while it is underground.
- They move two sectors per hour before coming back to the surface. It then freezes in place.
- They don't see very well, but if you are right on top of it they will see or sense you.
Flyer
- They only move in straight lines, at the rate of one sector an hour.
- They can see two sectors in every direction with no blind spots, excluding the cover of forest.
- They can see a human in the forest if they are directly overhead.
Jordan
- Jordan is a force to be reckoned with.
- Nothing holds her back.
Salvador
- Takes an hour to cross a mountain.
- Takes two hours to cross a river.
- He can use forest for cover.
Sentinel
- Circles the perimeter of a large patch of corrupted land at the rate of one sector an hour.
- Takes a total of twelve hours to return to its starting point.
- They have four faces.
- Now, they can see only one sector ahead, with the exception of diagonals.
- In a forested area, they are completely blind and cannot see even the sector right next to them.
- They pay no mind to terrain, meaning they can cross mountains.